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Designing great XR experiences with Simon Frübis

Diana
Designing great XR experiences with Simon Frübis
30:28
 

In this episode, Simon Frübis shares his experience of 2 years in interaction design, digital marketing, and entrepreneurship and more than 1 year as a VR/AR prototyper with MRTK. Figma, Unity3D, C#, MRTK (with Oculus Quest 2, HoloLens2), Haptic Design, Cinema4D, and Adobe Suit are all skills he has (InDesign, XD, After Effects).

 

He has a strong design-thinking mindset and a master's degree in interaction design, and he is actively exploring XR scroll user interfaces with haptics. He enjoys solving usability challenges for human needs and all of their senses, and he is always eager to learn something new where design and technology meet.

 

These are some of the highlights of this episode:

 

  1. How did he come up with the design states in VR/AR Prototyper?
  2. What are the best design tools to use for VR/AR prototyping?
  3. What advice can Simon give to someone who is just starting out in this field?
  4. What his own workflow is, what his main challenges are, and how he overcame them.

 

You can follow Simon Frübis on:

LinkedIn: https://www.linkedin.com/in/simon-fr%...

Twitter: https://mobile.twitter.com/fruebis

 

Check out his XR design free tools resource here: http://smfr.eu/xrdesign 

 

P.S. Would you like to learn how to create immersive experiences or perhaps incorporate them into your profession or business? Great news, this free workshop will get you a good start on the foundations to design in XR! You can access it here: XR DESIGN FREE WORKSHOP: https://www.dianaolynick.com/xrbestpractices 

 

You can always find me on Facebook, Instagram, Twitter, LinkedIn & TikTok as @dianaolynick.

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